1.11.2012

Breakdown of the card game

Sci-fi galactic space battles/colonization using a similar system to the Magic card game.
The first release of the game will come with 100 cards, 10 planet cards, two cubes of 6 sided dice, the rules, and sample deck builds.
The game is centered around building a strong economy on your planets, producing "P" population and "R" resources. These are represented by the 6 sided dice and are used to buy units, locations, and upgrades, all of which require P and R to operate as well. Building a strong economy quickly means you can build all the units you need to win the game.

The non-planet cards include several categories-

1) Units- Unit cards are the backbone of the action in the game. Units are used to attack, defend, repair, and support your economy.

A)Troops- Troop cards are the cheapest and weakest unit types, but are almost essential to any build. Troop cards include-
+Infantry-The most basic unit card capable of attacking enemy units. They cost almost nothing to produce but have the ability to become stronger by stacking more P tokens on the card. Having Infantry support your stronger units can be all you need to finish off your invasion or stop your enemy from taking over your civilization. Infantry's power increases with every additional dice you place on the card, with a dice cap of 5. Once you meet the dice cap the card gain's an additional bonus, which is the unit's attack doubling.
+Engineers-The most basic utility based unit in the game. Instead of attacking though, these units are used to repair your vehicles and ships. Engineers can stack R tokens which are used for the repairs, for every R point on the card= 1 point you can repair a vehicle/ship.
+Workers-The second utility unit available in the game. These units are attached to locations and increase the production rates of those locations. For every P token attached= +1 P and every R token attached= +1 R. The worker cards have a dice cap of 5, but can be either P or R.

B)Vehicles
+Harvester-The utility vehicle. Harvesters increase R production on a location
+Tank-Vehicles that are effective against Troop units. They have high defense and can spend R tokens to either stun units or attack multiple times in a single turn.
+Cannon-Vehicles that are effective against other Vehicles. While they can be used against any unit type, their attacks ignore vehicle's defenses. They can spend R tokens to attack multiple units in a single round.
+Missile Bay-Vehicles that are effective against Ships. When enemy ships attack a location with Missile Bays the controlling player can roll a dice and have a chance to interrupt the ship's attack and possibly bring it down in a single attack.
+Mech-Versatile vehicles that have a wide variety of abilities; including attacking twice, sneak attacks, stun attacks, and avoiding attacks.
+Planetary Mortar-Large vehicles capable of attacking adjacent planets.

C)Ships- Only units that can travel between planets.
+Transporter- Large utility ships that move P/R tokens and other units between planets. Have decent defenses but no offensive abilities.
+Satellite- Utility ships with espionage abilities that include; looking at your enemy's hand and deck, revealing hidden cards, and can prevent other player's from doing the same to you. These cards can also be upgraded into attack Satellites.
+Striker-Short range attack ships. These small ships are capable of dealing decent damage but have low defenses. They can spend R tokens to either move twice or attack twice in a single turn.
+Pirate Ship-Quick attack ships capable of stealing P/R tokens when attacking.
+Stealth Bomber-Ships that can attack with retaliation. They can spend R tokens to move to any location.
+Cruiser-Large attack ships with strong offensive abilities. They can carry small amounts of P/R tokens and a limited amount of units, but their main focus is attacking.
+Carrier-Large defensive ships with the ability to transport moderate amounts of P/R tokens and units and can deal a decent amount of damage.
+Destroyer-The largest and most powerful ships available. They have a wide variety of defensive and offensive abilities and can transport a large amount of P/R and units.


2)Locations(non-planetary)- These cards attach to planets and increase the effectiveness of the planet as well as offer other support abilities.

+Colony-Produces P tokens. Has low (P) dice cap.
+Orbital Colony-Produces P tokens. Has low (P/R) dice cap.
+Mine-Produces R tokens. Has low (R) dice cap.
+Moon-Produces P/R tokens. Has mid (P/R) dice cap.
+Mine field-Deals damage to attacking troops and vehicles. One time use.
+Asteroid Field-Deals damage to attacking ships. One time use.
+Research Lab-Spend R tokens to; draw cards, shuffle deck, look at top 5 cards and arrange how you want.
+Cloning Facility-Spend R tokens to; add P to a unit, increase P dice cap on a card, copy a Troop card.
+Armory-Spend R tokens to; increase unit's attack or defense.

3)Actions, Characters, Upgrades

4)Planets

Sample card layout.

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